Thursday, 22 January 2015

Evaluation

My final piece was created using Adobe Flash, Adobe audition and Adobe Premier.
the inspiration behind them were the examples given in the class room when we were told we could make them like the style of the Bupa adverts, Simple cut out shapes with small little details to give them personality, the idea behind this was so that there was little left to give away what a character was like and that we had to fill in that blank with sounds that we have either recorded or created ourselves without own voices. 

The story line of mine is pretty simple, it is an old lady walking through a park and sitting on the seat, the lady falls asleep and a bird poops on her.
The way I have depicted her as an old woman is by using a dainty voice and adding some other sound effects such as breaking wind to fill in the stereotype that it is common for elderly people to do so.
The old lady is also wearing a big purple hat so that there isn't absolutely nothing left to the imagination when trying to figure out what sort of character she is. 

There is lots of room for improvement in my animations, but my main point for this is the methodology.
the way I acquired the sounds are by recording them on my phone instead of using the boom microphones. I am thankful that now a days, hand held devices like phones are so advanced that you can still get decent enough quality sound to use in animations.



I’m quite pleased with the results of my final piece really, because I’d done so much that was out of my comfort zone, like using sounds was so new to me, I think that I will benefit from using them in the future, because in the past my animations have been so plain with absolutely no sounds what so ever. I liked the first tutorial when we used sounds to mix them into a tune like the title sequence to “The American Horror story”, I wish I got to work more on my tutorial work, but unfortunately it got lost due to some data failure and have not yet since had the time to restart from scratch.

The final aim is to make a 30 second animation and include some sounds into it, while my sounds are mainly short and subtle, I think I did well in getting an entire environment just out of a few sound clips and some shapes.  


In the future when I make sound animations, I will be using the correct equipment because I can imagine the quality of the sounds will be so much better than what I currently have.
I think for future reference in my future modules I need to work on my time management and taking as many inductions as I am able to. 

 The simplistic look was the look that I aimed for in my work because I wanted to replicate the style of the Bupa adverts that we were given as an example, but I added small extra details to add my own elements to it. 



I have provided some images from Google of some shots from said Bupa adverts as a reference before watching my own adaptation of that.

and here is my animation, below. 

Final animation.

Equipment- Induction images



I didn't attend the inductions but here are the images of the equipment we should have been using in this module.



It is a small device that you attach microphones to, to record your sounds and save them to an SD card.
It has a recording and a play back function.
It takes standard AA size batteries.
it has an X/Y microphone arrangement where the input jacks are places to capture stereo quality sound.



I found an image on the website where this product is sold, with a diagram of how this works






A shot gun microphone picks up sound in what is known as a polar pattern. I'm not entirely sure what that means exactly with plenty of online research, but I know it means that the microphone itself can pick up a lot of sounds from all directions.


A boom microphone is a microphone that is at the end of a long pole, the pole is to assist the user to getting the microphone as close to the sound as possible, usually used during filming so that there are microphones close ( but not in the frame/shot).






 A rifle microphone is very directional, in that it tends to pick up sounds from where it is pointing at, Usually if you want to pick up a specific sound out of a whole field of others.
From research it seems they tend to be used more often in things like live reports on the television.
 The sm 58 is a vocal microphone and is generally used to record sounds made by man.
For example someone might want to sing in their animations or they might want to do some voice acting.





Wednesday, 21 January 2015

Lip syncing.

This is an image that I found online that I have been using as a source for my lip syncing practice.



This is also the image that was used in the tutorial.

I was there for the tutorial but I think if I need to I am capable of [producing some animation containing lip syncing,









Here's a print screen from a cut out tutorial we had to do from the toom boom tutorial, I've not found any other sources from the tutorial so I've had to watch the cut out one and figure it out from there,







Here is my example of lip syncing that I had done for the "11 second club" on-line competition.






Here is a gif of some lip syncing that I did for another 11 second club competition.

Presentation

The image above is the idea for the sound design module which was used for the sound module.





The american horror story title sequence was created by the artist Kyle Cooper who works in a production company called Prologue - also worked on the opening sequence for "Walking Dead".
The sounds were created by everyday object and compiled to make a tune, we also did a tutorial on this in 'Adobe Audition'.
After doing some research on the opening sequence it was explained that the images in the title sequence were clues to what was to come in the show, being dark and 'grungy', you can imagine the sounds would also be rather horror-themed.

Another sound designer I looked at was Ben Burtt..  He worked on star wars and some disney films.
Not only is he a sound designer, but he is a voice actor too with very few parts in very big films.

He worked on sound effects and even did some parts in Star Wars and is also the voice of WALL-E and M-O.

Here is the scene where the two characters meet within the film.

Thursday, 16 October 2014

sound cloud


To the left is a screen shot of Adobe Audition and the process of editing the sound clips from my sound cloud.

After editing each individual sounds, I added them onto the multi track on audition and placed them in the right place to sync up with the animation itself.














Below is the link to my sound library that I used in my final animation.